-- part name: What do I do in the room with the talking men?
----- HyperTalk script -----
on mouseDown
global current
global sharpen
show card field sharpen
put sharpen into current
add 1 to sharpen
if sharpen>10 then
put 10 into sharpen
end if
end mouseDown
-- part 5 (field)
-- low flags: 80
-- high flags: 0004
-- rect: left=208 top=30 right=58 bottom=301
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 0
-- font id: 3
-- text size: 9
-- style flags: 0
-- line height: 12
-- part name:
-- part 6 (field)
-- low flags: 80
-- high flags: 0004
-- rect: left=208 top=30 right=58 bottom=323
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 0
-- font id: 3
-- text size: 9
-- style flags: 0
-- line height: 12
-- part name:
-- part 7 (field)
-- low flags: 80
-- high flags: 0004
-- rect: left=208 top=30 right=58 bottom=322
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 0
-- font id: 3
-- text size: 9
-- style flags: 0
-- line height: 12
-- part name:
-- part 8 (field)
-- low flags: 80
-- high flags: 0004
-- rect: left=208 top=30 right=58 bottom=313
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 0
-- font id: 3
-- text size: 9
-- style flags: 0
-- line height: 12
-- part name:
-- part 9 (field)
-- low flags: 80
-- high flags: 0004
-- rect: left=344 top=93 right=121 bottom=445
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 0
-- font id: 3
-- text size: 9
-- style flags: 0
-- line height: 12
-- part name:
-- part 10 (field)
-- low flags: 80
-- high flags: 0004
-- rect: left=344 top=93 right=121 bottom=512
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 0
-- font id: 3
-- text size: 9
-- style flags: 0
-- line height: 12
-- part name:
-- part 11 (field)
-- low flags: 80
-- high flags: 0004
-- rect: left=344 top=93 right=121 bottom=450
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 0
-- font id: 3
-- text size: 9
-- style flags: 0
-- line height: 12
-- part name:
-- part 12 (field)
-- low flags: 80
-- high flags: 0004
-- rect: left=344 top=93 right=121 bottom=500
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 0
-- font id: 3
-- text size: 9
-- style flags: 0
-- line height: 12
-- part name:
-- part 13 (field)
-- low flags: 80
-- high flags: 0004
-- rect: left=344 top=93 right=121 bottom=508
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 0
-- font id: 3
-- text size: 9
-- style flags: 0
-- line height: 12
-- part name:
-- part 14 (button)
-- low flags: 00
-- high flags: 8004
-- rect: left=12 top=61 right=83 bottom=271
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: Help! I'm in jail! What do I do now?
----- HyperTalk script -----
on mouseDown
global current
global jail
show card field jail
put jail into current
if jail=11 then
put 12 into jail
end if
end mouseDown
-- part 15 (field)
-- low flags: 80
-- high flags: 0004
-- rect: left=272 top=61 right=77 bottom=331
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 0
-- font id: 3
-- text size: 9
-- style flags: 0
-- line height: 12
-- part name:
-- part 16 (field)
-- low flags: 80
-- high flags: 0004
-- rect: left=272 top=61 right=101 bottom=415
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 0
-- font id: 3
-- text size: 9
-- style flags: 0
-- line height: 12
-- part name:
-- part contents for card part 1
----- text -----
Wake up the boy. Weave a reflection draft on him. Enter the castle and go right until you meet up with Stoke. When he locks you up, double-click on the straw. When the distaff slides under your door, pick it up, open the door, and exit the cell. Go down the stairs and double-click on the talking men. After a while, when their queries to Edgewise begin to repeat, weave a dull draft (reverse sharpen) on the sword. You must weave while they are talking (otherwise it's too noisy).
-- part contents for card part 5
----- text -----
They only let guild members in...
-- part contents for card part 6
----- text -----
Who do you know that's a guild member?
-- part contents for card part 7
----- text -----
How could you disguise yourself like him?
-- part contents for card part 8
----- text -----
Weave the reflection draft on Rusty.
-- part contents for card part 9
----- text -----
How can you thwart their plans?
-- part contents for card part 10
----- text -----
They're trying to finish sharpening the last sword...
-- part contents for card part 11
----- text -----
Weave a dulling draft on the sword.
-- part contents for card part 12
----- text -----
Too noisy? When does Edgewise stop hammering?
-- part contents for card part 13
----- text -----
Weave the draft when he's telling the men that he'll be done soon.
-- part contents for card part 15
----- text -----
Sleep on it.
-- part contents for card part 16
----- text -----
Double-click on the straw and you'll go to sleep. All will be well when you awaken.